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- 코드 작성
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowLine : MonoBehaviour
{
public Transform[] Points;
public IEnumerator<Transform> GetPathEnumerator()
{
if (Points == null || Points.Length < 1)
yield break;
var direction = 1;
var index = 0;
while (true)
{
yield return Points[index];
if (index <= 0)
direction = 1;
else if (index >= Points.Length - 1)
direction = -1;
index = index + direction;
}
}
public void OnDrawGizmos()
{
if (Points == null || Points.Length < 2)
return;
for (var i = 1; i < Points.Length; i++)
{
Gizmos.DrawLine(Points[i - 1].position, Points[i].position);
}
}
}
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