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- 코드 작성
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class SlotMachine : MonoBehaviour
{
public Text resultText;
public Button spinButton;
public string[] symbols;
public int initialCredits = 100;
private int currentCredits;
private void Start()
{
currentCredits = initialCredits;
UpdateCreditsText();
spinButton.onClick.AddListener(Spin);
}
private void Spin()
{
if (currentCredits <= 0)
{
resultText.text = "Out of credits!";
return;
}
currentCredits--;
int symbol1Index = Random.Range(0, symbols.Length);
int symbol2Index = Random.Range(0, symbols.Length);
int symbol3Index = Random.Range(0, symbols.Length);
string symbol1 = symbols[symbol1Index];
string symbol2 = symbols[symbol2Index];
string symbol3 = symbols[symbol3Index];
if (symbol1 == symbol2 && symbol2 == symbol3)
{
resultText.text = "Jackpot! You won!";
currentCredits += 10;
}
else
{
resultText.text = "Try again!";
}
UpdateCreditsText();
}
private void UpdateCreditsText()
{
resultText.text = "Credits: " + currentCredits;
}
}
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