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- 코드 작성
using UnityEngine;
public class FreeCameraMovement : MonoBehaviour
{
public float movementSpeed = 5f;
public float rotationSpeed = 2f;
void Update()
{
// 카메라 이동
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
Vector3 moveDirection = new Vector3(horizontalInput, 0f, verticalInput).normalized;
Vector3 moveAmount = moveDirection * movementSpeed * Time.deltaTime;
transform.Translate(moveAmount);
// 카메라 회전
if (Input.GetMouseButton(1)) // 오른쪽 마우스 버튼이 눌려 있을 때
{
float mouseX = Input.GetAxis("Mouse X");
float mouseY = Input.GetAxis("Mouse Y");
Vector3 rotationAmount = new Vector3(-mouseY, mouseX, 0f) * rotationSpeed;
transform.Rotate(rotationAmount);
}
}
}
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