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- 코드 작성
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UniRx;
public class CoroutionUniRX : MonoBehaviour
{
private void Start()
{
Observable.FromCoroutine(ExampleCoroution, false)
.Subscribe(_ => Debug.Log("Exit"));
}
IEnumerator ExampleCoroution()
{
yield return new WaitForSeconds(1);
Debug.Log("Coroution Exit");
}
}
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