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- 코드 작성
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ResourceLoad : MonoBehaviour
{
void Start()
{
GameObject obj = Resources.Load("GameObject") as GameObject;
Sprite sprite = Resources.Load("GameObject") as Sprite;
AudioClip audioClip = Resources.Load("GameObject") as AudioClip;
TextAsset textAsset = Resources.Load("GameObject") as TextAsset;
Texture2D texture2D = Resources.Load("GameObject") as Texture2D;
Animator animator = Resources.Load("GameObject") as Animator;
}
}
참고할만한 글
유니티 C# 파일 저장 경로 System Path 간단 사용법
using System.IO; using UnityEngine; public static class SystemPath { public static string GetPath(string fileName) //파일 위치 불러오기 { string path = GetPath(); return Path.Combine(GetPath(), fileName); } public static string GetPath() //플랫
parksh3641.tistory.com
Unity - Scripting API: Resources.Load
This method returns the asset at path if it can be found, otherwise it returns null. Note that the path is case insensitive and must not contain a file extension. All asset names and paths in Unity use forward slashes, so using backslashes in the path will
docs.unity3d.com
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