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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExampleDontDestroyOnLoad : MonoBehaviour
{
void Awake()
{
var obj = FindObjectsOfType<ExampleDontDestroyOnLoad>();
if (obj.Length == 1)
{
DontDestroyOnLoad(this);
}
else
{
Destroy(this);
}
}
}
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