유니티 플레이팹 친구 추가, 삭제하기 Playfab Friends Add, Delete 간단 사용법

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플레이팹 로그인이 되었다는 가정하에 진행

 

유니티 플레이팹 게스트 로그인 Playfab Sign In with Guest Login 간단 사용법

코드 작성 using PlayFab; using PlayFab.ClientModels; using PlayFab.Json; using PlayFab.ProfilesModels; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using EntityKey = PlayFab.ProfilesMod

parksh3641.tistory.com

 


코드 작성

using System;
using System.Collections.Generic;
using PlayFab;
using PlayFab.ClientModels;
using UnityEngine;

public class PlayfabManager : MonoBehaviour
{
    List<FriendInfo> friendsList = new List<FriendInfo>();

    private void DisplayPlayfabError(PlayFabError error) => Debug.LogError("error : " + error.GenerateErrorReport());

    public void GetFriendList()
    {
        List<string> friendsList = new List<string>();

        PlayFabClientAPI.GetFriendsList(new GetFriendsListRequest
        {
            IncludeSteamFriends = false,
            IncludeFacebookFriends = true,
            ProfileConstraints = new PlayerProfileViewConstraints
            {
                ShowStatistics = true
            },
            XboxToken = null
        }, result =>
        {
            Debug.Log("Get FriendList successfully!");

            this.friendsList = result.Friends;

            for (int i = 0; i < this.friendsList.Count; i++)
            {
                friendsList.Add(this.friendsList[i].TitleDisplayName);
            }

        }, DisplayPlayfabError);
    }

    public void AddFriend(FriendIdType idType, string friendId) //친구 추가
    {
        var request = new AddFriendRequest();
        switch (idType)
        {
            case FriendIdType.PlayFabId:
                request.FriendPlayFabId = friendId;
                break;
            case FriendIdType.Username:
                request.FriendUsername = friendId;
                break;
            case FriendIdType.Email:
                request.FriendEmail = friendId;
                break;
            case FriendIdType.DisplayName:
                request.FriendTitleDisplayName = friendId;
                break;
        }

        PlayFabClientAPI.AddFriend(request, result =>
        {
            Debug.Log("Friend added successfully!");

        }, DisplayPlayfabError);
    }
    
    public void RemoveFriend(FriendInfo friendInfo) //친구 삭제
    {
        PlayFabClientAPI.RemoveFriend(new RemoveFriendRequest
        {
            FriendPlayFabId = friendInfo.FriendPlayFabId
        }, result =>
        {
            Debug.Log("Friend deleted successfully!");

            friendsList.Remove(friendInfo);

        }, DisplayPlayfabError);
    }
}

 

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