반응형
기본 설정
public enum MoneyType
{
Gold,
Crystal
}
public int gold = 0;
public int crystal = 0;
돈 증가
public void UpdateAddCurrency(MoneyType moneyType, int number)
{
string currentType = "";
switch (moneyType)
{
case MoneyType.Gold:
currentType = "GO";
gold += number;
break;
case MoneyType.Crystal:
currentType = "CR";
crystal += number;
break;
}
var request = new AddUserVirtualCurrencyRequest
{
VirtualCurrency = currentType,
Amount = number
};
PlayFabClientAPI.AddUserVirtualCurrency(request, OnAddCurrencySuccess, null);
}
private void OnAddCurrencySuccess(ModifyUserVirtualCurrencyResult result)
{
Debug.Log("돈 증가 완료");
}
돈 감소
public void UpdateSubtractCurrency(MoneyType moneyType, int number)
{
string currentType = "";
switch (moneyType)
{
case MoneyType.Gold:
currentType = "GO";
gold += number;
break;
case MoneyType.Crystal:
currentType = "CR";
crystal += number;
break;
}
var request = new SubtractUserVirtualCurrencyRequest
{
VirtualCurrency = currentType,
Amount = number
};
PlayFabClientAPI.SubtractUserVirtualCurrency(request, OnSubtractCurrencySuccess, null);
}
private void OnSubtractCurrencySuccess(ModifyUserVirtualCurrencyResult result)
{
Debug.Log("돈 감소 완료");
}
반응형