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패키지 임포트 Photon Chat | 네트워크 | Unity Asset Store Get the Photon Chat package from Photon Engine and speed up your game development process. Find this & other 네트워크 options on the Unity Asset Store. assetstore.unity.com 코드 작성 using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Chat; using ExitGames.Client.Photon; using UnityEngine.UI; using System.IO; using Sy..
패키지 설치Unity 에디터에서 Window > Package Manager를 선택합니다.Package Manager 창에서 Advertisement Legacy 패키지를 선택한 다음 최신의 검증된 버전을 선택합니다.Install 또는 Update를 선택합니다. 초기화 코드 작성 (필수)using UnityEngine;using UnityEngine.Advertisements; public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener{ [SerializeField] string _androidGameId; [SerializeField] string _iOSGameId; [SerializeField] bool ..
패키지 설치 Unity 에디터에서 Window > Package Manager를 선택합니다. Package Manager 창에서 Advertisement Legacy 패키지를 선택한 다음 최신의 검증된 버전을 선택합니다. Install 또는 Update를 선택합니다. 초기화 코드 작성 (필수) using UnityEngine; using UnityEngine.Advertisements; public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener { [SerializeField] string _androidGameId; [SerializeField] string _iOSGameId; [SerializeField] bool _te..
패키지 설치 Unity 에디터에서 Window > Package Manager를 선택합니다. Package Manager 창에서 Advertisement Legacy 패키지를 선택한 다음 최신의 검증된 버전을 선택합니다. Install 또는 Update를 선택합니다. 초기화 코드 작성 (필수) using UnityEngine; using UnityEngine.Advertisements; public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener { [SerializeField] string _androidGameId; [SerializeField] string _iOSGameId; [SerializeField] bool _te..
안드로이드 용 using UnityEngine; public class StoreDetector : MonoBehaviour { void Start() { // 패키지명 가져오기 AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject currentActivity = up.GetStatic("currentActivity"); AndroidJavaObject packageManager = currentActivity.Call("getPackageManager"); string installerPackageName = packageManager.Call("getInstallerPackageNam..
오류 내용 Guideline 4.3 - Design This app duplicates the content and functionality of other apps submitted by you or another developer to the App Store, which is considered a form of spam. Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps. The next submission of this app may ..
오류 내용 Guideline 4.1 - Design - Copycats This app or its metadata appears to be misrepresenting itself as another popular app or game already available on the App Store, from a developer's website or distribution source, or from a third-party platform. Apps submitted to the App Store should be unique and should not attempt to deceive users into thinking they are downloading something they are not..
오류 내용 Guideline 5.1.1(v) - Data Collection and Storage We noticed that your app supports account creation but does not appear to include an option to initiate account deletion. Apps that support account creation must also offer account deletion to give App Store users more control of the data they've shared while using your app. Next Steps If your app already supports account deletion, reply to ..
오류 내용 Guideline 3.1.1 - Business - Payments - In-App Purchase We found that your app offers in-app purchases that can be restored but does not include a "Restore Purchases" feature to allow users to restore the previously purchased in-app purchases, as specified in the "Restoring Purchase Products" section of the In-App Purchase Programming Guide: "Users restore transactions to maintain access t..
오류 내용 Guideline 2.3.3 - Performance - Accurate Metadata We noticed that your screenshots do not sufficiently show your app in use. Specifically, your 6.5-inch iPhone screenshots display stretched images and do not show the current version of the app in use. To help users understand your app’s functionality and value, your screenshots should highlight your app's core concept. For example, a gamin..
오류 내용 Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage We noticed that your app requires users to register with personal information to purchase in-app purchase products that are not account based. Apps cannot require user registration prior to allowing access to app content and features that are not associated specifically to the user. User registration that requires the sharing ..
오류 내용 안드로이드로 빌드가 잘 되는데 에러가 뜨면서 튕긴다. 유니티 안드로이드 로그캣으로 확인해보면 java.lang.ClassNotFoundException : xxxx ~ 형태의 에러 로그가 뜬다. 해결 방법 Assets / Plugins / Android / proguard-user.txt 에 추가한다. -keep class com.google.xxxx.** { *; }